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One of our first R&D tests, this came out in League Animation Workshop.
All rendered in Unreal 4
*All environment modeling and shaders created by me*
Unreal 4 break down.
Vel'Koz - Fist Contact
A promo for the release of a new champion Vel'Koz. Done all in Unreal Engine 4. Done in 3 weeks.
Responsible for creating all Shaders, Textures, and Models for the environments.
Original Concept by Jason Chan
A quick logo done for a promotional VR project.
League of Legends.
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