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One of our first R&D tests, this came out in League Animation Workshop.

All rendered in Unreal 4 

*All environment modeling and shaders created by me*

Unreal 4 break down.


Vel'Koz - Fist Contact

A promo for the release of a new champion Vel'Koz. Done all in Unreal Engine 4. Done in 3 weeks.

Responsible for creating all Shaders, Textures, and Models for the environments.   

Original Concept by Jason Chan

VR-China Logo

A quick logo done for a promotional VR project.

League of Legends.

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